This is the Transfusion facility in the Alpha Omega level of Black Ops 4: Zombies. The Tranfusion facility is where Element 115 was given to prisoners. As you can see in the images, it didn't end well for most. We were given a strong contrasting color palette to work with here, with the cold blue of Element 115 and art directors wanting a strong, sickly yellow for the artificial lights. My goal was to create a creepy and sickly vibe.
I was responsible for lighting, reflection probe setup, tuning atmospheric and exposure settings, conveying the mood and story of the scene, and creating multiple lighting states for in game events. I communicated with concept, design, and environment teams to ensure the gameplay and narrative were being supported by lighting. I coordinated with the FX team to make sure exposure settings and atmospherics were supporting effects, and worked with tech art to help optimize the level while still reaching our visual target.